Moving from that to Switch was always going to be slightly jarring, but it would be unfair on this port to Rocket League Keys hold it to such technical standards. I say this because I want to draw a distinction between flagging up what may be fixable issues with this Switch version, and other aspects which are here to stay.
The most fundamental problem is that I use my Switch almost entirely in portable mode, but the console's screen size feels, for me, just a touch on the small side to comfortably read a Rocket League pitch. Particularly in competitive play when everything's zipping around much quicker. I don't want to over-egg this, because the game is most definitely playable and enjoyable, but throughout my whole time with this port something felt off — like it was 9/10ths of the way there, but missing something.