Psyonix doesn't have the full-on green light, though. There are a couple of hangups which may potentially never get resolved. For instance, Davis says that he can't yet answer whether players will be able to Rocket League Prices form PlayStation to Xbox parties. "We're still talking to partners," he said. Between Nintendo, Sony, and Microsoft, it would be hardly surprising if one or more of them flatly refused to allow cross-platform parties with their direct competition.

 

Similarly, it's unclear how a chat system might work (especially given how convoluted the Switch's voice solution currently is). For now, Psyonix says that it's "working with partners regarding what restrictions would need to be in place for cross-platform friends." Also, it still seems as if trading items across platforms won't be an option. Psyonix's stance on that right now is "We don't have any current plans to support cross-platform trading primarily because our partners have policies that forbid trading most of what players would want to trade."

 

Even with the caveats, the implementation of cross-platform parties is a huge development for Rocket League and possibly for the future of other multiplayer games. That's especially true if Psyonix manages to get platform-holders to agree to let one console play with another. Even if it's just PC to console though, it's still a big step toward uniting people with their friends who play elsewhere www.rocketleaguefans.com